{ "source": "C:\\Users\\Jeremy\\tinqs\\ariki-game\\assets\\quaternius\\derived-bodies\\Mako_Fullhead_QuatSkin_candidate.glb", "units": "meters (glTF)", "height_total": 1.818, "chest_circ": 1.3592, "chest_z": 1.2992, "waist_circ": 0.8868, "waist_z": 1.065, "hip_circ": 1.0143, "hip_z": 0.9321, "thigh_circ": 0.6726, "thigh_z": 0.813, "neck_circ": 0.6052, "neck_z": 1.5661, "bicep_circ": 0.5922, "shoulder_width": 0.3838, "arm_len_shoulder_to_wrist": 0.5471, "nape_to_pelvis": 0.5709, "crotch_height": 0.9321, "pelvis_height": 0.9167, "knee_height": 0.5318, "ankle_height": 0.1037, "shoulder_z": 1.4579, "notes": { "verified": "Torso circumference profile re-run independently 2026-08-12; chest/waist/hip/thigh are real body geometry (dominant groups all spine_*/pelvis/thigh_*, no arm intrusion at T-pose).", "neck_circ_unreliable": "neck_circ/neck_z measure the GRAFTED FULL-RES HEAD, not the neck. The scan's min landed at z=1.566 where the slice is 340+ verts of the Head group (hair/jaw), reading 60.6 cm. Do not draft a collar to this. The body mesh's own neck stump narrows to 51 cm at z=1.525 and the body geometry ENDS at z=1.545 - above that is all Head group. Treat z=1.52-1.55 as the collar ceiling.", "body_mesh_top_z": 1.545, "shape_vs_lena": "Inverted triangle where Lena is a pear. chest +27 cm, waist +21 cm, hip -8 cm, thigh -17 cm, shoulder_width +6 cm vs Ariki_Female_QuatSkin. Lena garment configs will bind at the chest and hang loose at the hips - redraft, do not re-drape.", "vert_budget": "122,067 verts total: Head 81,552 (full-res, includes hair), hand_l/r 22,472 (rigid mitts), torso+limbs the remainder. Heavy avatar for MD - simulate with patience.", "md_avatar_fbx": "tools/tailor/avatar/Mako_Fullhead_QuatSkin_Avatar.fbx (this GLB, Icosphere stray dropped, leaf bones stripped). Blender-exported so import with op.scale = 10.0." } }