# Stage 13: heal the garment-BOUNDARY dig-ins. Every stomach/waist line sits where an old # garment mask edge was: the sculpt replaced the region INSIDE the mask, but anchored its # membrane on the rim — exactly where the waistband/leg-hems/bra-band dug into the body, so # the dig-in ring survived as the boundary condition. Free a band STRADDLING every garment # boundary (grow-out XOR shrink-in), plus slit seams on unmoved skin (0.5 mm mapping), and # solve the rim-anchored membrane across it. # blender --background --python 13_rim_membrane.py -- import bpy, sys, time import numpy as np from mathutils import Vector from mathutils.kdtree import KDTree argv = sys.argv[sys.argv.index("--") + 1:] BLEND, MASKS, RAW, OUT = argv[0], argv[1], argv[2], argv[3] t0 = time.time() RIM = 10 # rings each side of the garment boundary (~1 cm) Z0, Z1 = 0.40, 0.86 SEAM_TOL = 0.0005 # only trust seam mapping on UNMOVED skin def log(m): print(f"[rim {time.time()-t0:6.1f}s] {m}", flush=True) bpy.ops.wm.open_mainfile(filepath=BLEND) ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) me = ob.data n_v = len(me.vertices) co = np.empty(n_v * 3) me.vertices.foreach_get("co", co) co = co.reshape(-1, 3) M = np.load(MASKS) garment = M["garment"] n_e = len(me.edges) ev0 = np.empty(n_e * 2, dtype=np.int32) me.edges.foreach_get("vertices", ev0) ev0 = ev0.reshape(-1, 2) def grow_edges(mask, rings, ev): m = mask.copy() for _ in range(rings): hit = m[ev[:, 0]] | m[ev[:, 1]] m2 = m.copy() m2[ev[:, 0]] |= hit m2[ev[:, 1]] |= hit m = m2 return m def shrink_edges(mask, rings, ev): return ~grow_edges(~mask, rings, ev) rim_band = grow_edges(garment, RIM, ev0) & ~shrink_edges(garment, RIM, ev0) log(f"garment rim band: {rim_band.sum()}") # slit seams on unmoved skin before = set(bpy.data.objects) bpy.ops.import_scene.gltf(filepath=RAW) new = [o for o in bpy.data.objects if o not in before] raw = max([o for o in new if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) rme = raw.data rn = len(rme.vertices) rco = np.empty(rn * 3) rme.vertices.foreach_get("co", rco) rco = rco.reshape(-1, 3) l_tot = np.empty(len(rme.polygons), dtype=np.int32) rme.polygons.foreach_get("loop_total", l_tot) l_start = np.empty(len(rme.polygons), dtype=np.int32) rme.polygons.foreach_get("loop_start", l_start) l_v = np.empty(len(rme.loops), dtype=np.int32) rme.loops.foreach_get("vertex_index", l_v) ecount = {} for fs, ft in zip(l_start, l_tot): idxs = l_v[fs:fs + ft] for k in range(ft): a, b = idxs[k], idxs[(k + 1) % ft] kk = (a, b) if a < b else (b, a) ecount[kk] = ecount.get(kk, 0) + 1 rbnd = np.zeros(rn, dtype=bool) for (a, b), c in ecount.items(): if c == 1: rbnd[a] = rbnd[b] = True for o in new: bpy.data.objects.remove(o, do_unlink=True) kd = KDTree(n_v) for i in range(n_v): kd.insert(Vector(co[i]), i) kd.balance() seam = np.zeros(n_v, dtype=bool) for p in rco[rbnd]: if not (Z0 < p[2] < Z1): continue hit = kd.find(Vector(p)) if hit[0] is not None and hit[2] < SEAM_TOL: seam[hit[1]] = True log(f"seam verts (tight map): {seam.sum()}") navel = (np.abs(co[:, 0]) < 0.022) & (co[:, 2] > 0.495) & (co[:, 2] < 0.555) & (co[:, 1] < 0) free_m = ((rim_band | grow_edges(seam, 3, ev0)) & (co[:, 2] > Z0) & (co[:, 2] < Z1) & ~navel) collar = grow_edges(free_m, 2, ev0) & ~free_m S = np.nonzero(free_m | collar)[0] in_S = np.zeros(n_v, dtype=bool) in_S[S] = True glb = np.full(n_v, -1, dtype=np.int64) glb[S] = np.arange(len(S)) se = ev0[in_S[ev0].all(axis=1)] a_ = glb[se[:, 0]] b_ = glb[se[:, 1]] deg = np.zeros(len(S)) np.add.at(deg, a_, 1.0) np.add.at(deg, b_, 1.0) free = free_m[S] log(f"free {free.sum()}, collar {(~free).sum()}") def Ls(X): out = deg[:, None] * X np.add.at(out, a_, -X[b_]) np.add.at(out, b_, -X[a_]) return out def A_op(U): X = np.zeros((len(S), 3)) X[free] = U return Ls(Ls(X))[free] Xc = np.zeros((len(S), 3)) Xc[~free] = co[S[~free]] rhs = -Ls(Ls(Xc))[free] U = co[S[free]].copy() r = rhs - A_op(U) p = r.copy() rs = (r * r).sum() rs0 = rs for it in range(120000): Ap = A_op(p) al = rs / max((p * Ap).sum(), 1e-30) U += al * p r -= al * Ap rs2 = (r * r).sum() if rs2 < 1e-18 or rs2 < rs0 * 1e-14: break p = r + (rs2 / rs) * p rs = rs2 co_new = co.copy() co_new[S[free]] = U d = np.linalg.norm(co_new - co, axis=1) log(f"membrane: {free.sum()} verts (CG {it}, rel {rs2/max(rs0,1e-30):.2e}), max move {d.max():.4f}") me.vertices.foreach_set("co", co_new.reshape(-1)) me.update() if me.has_custom_normals: vn = np.empty(n_v * 3, dtype=np.float32) me.vertices.foreach_get("normal", vn) me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3)) bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave bpy.ops.wm.save_as_mainfile(filepath=OUT) log(f"WROTE {OUT}") print("RIM_DONE")