# Working files — keep milestones, not steps Applies to every staged working lane under `characters/` and `clothing/work/`: folders where a chain of `NN_*.py` scripts each open a `.blend`, change it, and save. Left unmanaged those lanes grow ~80 MB per attempt. Lena's lane reached **3.0 GB, of which 2.2 GB was 30 `.blend` files** — five 80 MB snapshots to land one crotch fix, five more to land one bra fix. ## The rule **A version is a milestone, not a step.** You get a saved copy when a change is finished and approved — not after every cut that got you there. Fixing the bra produces *one* file at the end, not one per attempt. Four tiers: | tier | what | policy | |---|---|---| | **KEEP** | the `NN_*.py` recipe, mask/input `.npz`/`.npy`, reference images, registered `_vNN.glb` artifacts | permanent. Governed by `characters/REGISTRY.md` (rule 9: superseded artifacts move to `archive/`, never deleted) | | **MASTER** | the handful of `.blend` files a registered artifact was actually built from, plus the live chain head | pinned by name in the lane's `.lanekeep`. Aim for ≤6 per lane | | **SCRATCH** | per-attempt `.blend`, `.blend1` autosaves, `review*/` and `dbg_*/` render dirs, `*_run.log` | overwritten freely, pruned any time, never committed | | **UNKNOWN** | a `.blend` in a folder with no step scripts — hand-authored, so no recipe rebuilds it | never auto-deleted; decide by hand | The key asymmetry: **the `.py` scripts are the history.** They are kilobytes and they regenerate any intermediate state from the pinned master above it. Keeping 20 `.blend` files is keeping 20 copies of the same 950k-vertex mesh to avoid re-running a script that takes a few minutes. ## How to work in a lane - **Roll one working file.** Pass the same `work.blend` as the output of each experimental step. Only write a new named `.blend` at a phase boundary (geometry done, texture done) or when a step's result gets registered. - **Name the end state, not the attempt.** `10_welded.blend` earns a name; `10_healed` → `10_rimheal` → `10_seamheal` on the way there do not. - **Reuse one `review/` dir.** QA renders are regenerable; minting `review29/` because 28 exist is 8 MB for nothing. - **No `.blend1` autosaves.** Step scripts set `bpy.context.preferences.filepaths.save_version = 0` before saving. - **Pin as you go.** When an artifact is registered in `characters/REGISTRY.md`, add its master `.blend` to `.lanekeep` in the same edit that adds the registry row. Anything not pinned is scratch by definition. ## `.lanekeep` One filename per line, `#` for comments, inline comments allowed. A `.blend` earns a line only when a registered artifact was built from it, or it is the head of the live chain. Unpin the head's parent once the head is accepted. ## Pruning ``` python tools/prune_lane.py characters/female/lena_nude --recursive # dry run python tools/prune_lane.py --apply # delete scratch ``` Dry run by default. It never deletes KEEP, MASTER or UNKNOWN, and it flags binaries that are byte-identical to a registered original in `characters/originals/` (the canonical filename always survives a duplicate pair, never the ` - Copy`). **Before `--apply`, check nothing is mid-flight.** These runs take minutes and write their output at the end; a lane can gain a new head while you are looking at it. Confirm no `blender` process is running and that the newest `.blend` is pinned. ## Committing Scratch patterns are in `.gitignore` and must never be committed. `.blend`, `.zprj`, `.obj`, `.npy`/`.npz` and the rest of the heavy formats are LFS-tracked in `.gitattributes`, so a pinned master can be committed safely — but note that `.png`/`.jpg` deliberately are **not** (≈250 are already tracked raw; adding them would rewrite every one without shrinking history). A lane's QA renders are scratch for that reason too, not just a disk one.