# Stage 6g: locate the surviving inner-thigh flap by camera ray-cast, melt a sphere there. # The flap dodged the roughness, boundary-rim, and normal-kink detectors — so aim through # the diagnostic camera pixel where it is visibly rendered (dbg front_tight, ~px 565,630 of # 1000^2) and heal whatever the ray hits. Prints the hit so the fix is auditable. # blender --background --python 06g_pixel_melt.py -- import bpy, sys, time, math import numpy as np from mathutils import Vector, Euler argv = sys.argv[sys.argv.index("--") + 1:] BLEND, OUT = argv[0], argv[1] t0 = time.time() # front_tight camera from dbg_gusset.py CAM_LOC = Vector((0.0, -0.55, 0.41)) CAM_ROT = Euler((math.radians(90), 0, 0)) LENS, SENSOR = 85.0, 36.0 # pixels (x, y from top) in the 1000^2 render where the flap shows; a few samples across it PIXELS = [(560, 615), (568, 628), (575, 640), (582, 652), (562, 640), (572, 618)] R_MELT = 0.010 MELT_ITERS = 200 def log(m): print(f"[pix {time.time()-t0:6.1f}s] {m}", flush=True) bpy.ops.wm.open_mainfile(filepath=BLEND) ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) me = ob.data n_v = len(me.vertices) co = np.empty(n_v * 3) me.vertices.foreach_get("co", co) co = co.reshape(-1, 3) deps = bpy.context.evaluated_depsgraph_get() rot = CAM_ROT.to_matrix() fwd = rot @ Vector((0, 0, -1)) right = rot @ Vector((1, 0, 0)) up = rot @ Vector((0, 1, 0)) half = SENSOR / (2 * LENS) hits = [] for px, py in PIXELS: ndc_x = (px / 1000.0 - 0.5) * 2 ndc_y = (0.5 - py / 1000.0) * 2 d = (fwd + right * (ndc_x * half) + up * (ndc_y * half)).normalized() ok, loc, nrm_h, fi, obj, _ = bpy.context.scene.ray_cast(deps, CAM_LOC, d) if ok: hits.append(np.array(loc)) log(f"px({px},{py}) -> hit {np.round(np.array(loc), 4)}") else: log(f"px({px},{py}) -> MISS") if not hits: log("no hits; aborting without changes") bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave bpy.ops.wm.save_as_mainfile(filepath=OUT) sys.exit(0) hits = np.array(hits) ctr = hits.mean(axis=0) log(f"flap centre {np.round(ctr,4)}, spread {np.round(hits.std(axis=0),4)}") sel = np.linalg.norm(co - ctr, axis=1) < R_MELT sidx = np.nonzero(sel)[0] log(f"melt sphere r={R_MELT}: {len(sidx)} verts") n_e = len(me.edges) ev = np.empty(n_e * 2, dtype=np.int32) me.edges.foreach_get("vertices", ev) ev = ev.reshape(-1, 2) order = np.concatenate([ev[:, 0], ev[:, 1]]) nbr = np.concatenate([ev[:, 1], ev[:, 0]]) srt = np.argsort(order, kind="stable") o_s = order[srt] n_s = nbr[srt] ptr = np.searchsorted(o_s, np.arange(n_v + 1)) cnt = np.maximum(ptr[1:] - ptr[:-1], 1) # soft weight: full melt at centre, fades at rim so no new crease forms w = np.clip(1.0 - np.linalg.norm(co[sidx] - ctr, axis=1) / R_MELT, 0.0, 1.0) w = w * w * (3 - 2 * w) Q = co.copy() for _ in range(MELT_ITERS): acc = np.zeros_like(Q) np.add.at(acc, o_s, Q[n_s]) mean = acc / cnt[:, None] Q[sidx] = Q[sidx] + (mean[sidx] - Q[sidx]) * (0.6 * w[:, None]) d = np.linalg.norm(Q - co, axis=1) log(f"melted, max move {d.max():.4f}") me.vertices.foreach_set("co", Q.reshape(-1)) me.update() if me.has_custom_normals: vn = np.empty(n_v * 3, dtype=np.float32) me.vertices.foreach_get("normal", vn) me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3)) bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave bpy.ops.wm.save_as_mainfile(filepath=OUT) log(f"WROTE {OUT}") print("PIX_DONE")