# Stage 15: TRUE topological weld of the panel seams. Diagnosis: membranes level both sides # of every seam yet the lines persist -> the two sides are disconnected vertex runs (the # original "weld" unified positions only). Each panel smooths and shades independently, so a # crack survives any vertex MOVEMENT. Fix: bmesh remove_doubles restricted to the seam verts, # which merges the runs into shared vertices -> shared normals -> no shading discontinuity. # Loops keep their UVs, so the baked texture is unaffected. Vertex count changes; this is # only legal at the END of the pipeline (masks.npz indices die here). # blender --background --python 15_true_weld.py -- import bpy, bmesh, sys, time import numpy as np from mathutils import Vector from mathutils.kdtree import KDTree argv = sys.argv[sys.argv.index("--") + 1:] BLEND, RAW, OUT = argv[0], argv[1], argv[2] t0 = time.time() SEAM_TOL = 0.0025 MERGE_DIST = 0.002 def log(m): print(f"[weld {time.time()-t0:6.1f}s] {m}", flush=True) bpy.ops.wm.open_mainfile(filepath=BLEND) ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) me = ob.data n_v = len(me.vertices) co = np.empty(n_v * 3) me.vertices.foreach_get("co", co) co = co.reshape(-1, 3) before = set(bpy.data.objects) bpy.ops.import_scene.gltf(filepath=RAW) new = [o for o in bpy.data.objects if o not in before] raw = max([o for o in new if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) rme = raw.data rn = len(rme.vertices) log(f"working mesh {n_v}v | raw mesh {rn}v | equal: {rn == n_v}") rco = np.empty(rn * 3) rme.vertices.foreach_get("co", rco) rco = rco.reshape(-1, 3) l_tot = np.empty(len(rme.polygons), dtype=np.int32) rme.polygons.foreach_get("loop_total", l_tot) l_start = np.empty(len(rme.polygons), dtype=np.int32) rme.polygons.foreach_get("loop_start", l_start) l_v = np.empty(len(rme.loops), dtype=np.int32) rme.loops.foreach_get("vertex_index", l_v) ecount = {} for fs, ft in zip(l_start, l_tot): idxs = l_v[fs:fs + ft] for k in range(ft): a, b = idxs[k], idxs[(k + 1) % ft] kk = (a, b) if a < b else (b, a) ecount[kk] = ecount.get(kk, 0) + 1 rbnd = np.zeros(rn, dtype=bool) for (a, b), c in ecount.items(): if c == 1: rbnd[a] = rbnd[b] = True for o in new: bpy.data.objects.remove(o, do_unlink=True) log(f"raw boundary verts: {rbnd.sum()}") kd = KDTree(n_v) for i in range(n_v): kd.insert(Vector(co[i]), i) kd.balance() seam = np.zeros(n_v, dtype=bool) for p in rco[rbnd]: for (_, idx, dist) in kd.find_range(Vector(p), SEAM_TOL): seam[idx] = True log(f"seam verts (range map): {seam.sum()}") bm = bmesh.new() bm.from_mesh(me) bm.verts.ensure_lookup_table() sel = [bm.verts[i] for i in np.nonzero(seam)[0]] res = bmesh.ops.remove_doubles(bm, verts=sel, dist=MERGE_DIST) bm.to_mesh(me) bm.free() me.update() n_after = len(me.vertices) log(f"merged: {n_v} -> {n_after} verts (-{n_v - n_after})") # smooth vertex normals across the now-shared seams vn = np.empty(n_after * 3, dtype=np.float32) me.vertices.foreach_get("normal", vn) me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3)) bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave bpy.ops.wm.save_as_mainfile(filepath=OUT) log(f"WROTE {OUT}") print("WELD_DONE")