# Stage 6c: bi-harmonic membrane heal of the briefs-gusset residue between the legs. # # History: v1 donor snap (06_crotch.py) fixed the pubic front but its 2 cm SNAP_MAX left the # gusset panel torn (the male crotch sits ~3 cm below the female bridge). Melting the panel # (06b) smoothed the interior but not the torn silhouette; widening the snap window (v2) # shredded the inner-thigh walls. This does what worked on the chest bow: excise the residue # box and solve a rim-anchored bi-harmonic membrane to convergence — no donor reach limits, # no orientation risk, C1-continuous with the surrounding skin by construction. # # blender --background --python 06c_gusset_membrane.py -- <06_crotched.blend> import bpy, sys, time from collections import deque import numpy as np argv = sys.argv[sys.argv.index("--") + 1:] BLEND, OUT = argv[0], argv[1] t0 = time.time() # residue box: the gusset bridge underside + torn seam + gathered inner-thigh cloth edges. # (bridge underside starts at z~0.41; tear at ~0.44; gathers reach ~0.46 and |x|~0.05) BOX_X = 0.055 BOX_Z0, BOX_Z1 = 0.385, 0.462 def log(m): print(f"[gusset {time.time()-t0:6.1f}s] {m}", flush=True) bpy.ops.wm.open_mainfile(filepath=BLEND) ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices)) me = ob.data n_v = len(me.vertices) co = np.empty(n_v * 3) me.vertices.foreach_get("co", co) co = co.reshape(-1, 3) n_e = len(me.edges) ev0 = np.empty(n_e * 2, dtype=np.int32) me.edges.foreach_get("vertices", ev0) ev0 = ev0.reshape(-1, 2) def grow_edges(mask, rings, ev): m = mask.copy() for _ in range(rings): hit = m[ev[:, 0]] | m[ev[:, 1]] m2 = m.copy() m2[ev[:, 0]] |= hit m2[ev[:, 1]] |= hit m = m2 return m box = (np.abs(co[:, 0]) < BOX_X) & (co[:, 2] > BOX_Z0) & (co[:, 2] < BOX_Z1) free_m = grow_edges(box, 2, ev0) collar = grow_edges(free_m, 2, ev0) & ~free_m S = np.nonzero(free_m | collar)[0] in_S = np.zeros(n_v, dtype=bool) in_S[S] = True glb = np.full(n_v, -1, dtype=np.int64) glb[S] = np.arange(len(S)) se = ev0[in_S[ev0].all(axis=1)] a_ = glb[se[:, 0]] b_ = glb[se[:, 1]] deg = np.zeros(len(S)) np.add.at(deg, a_, 1.0) np.add.at(deg, b_, 1.0) free = free_m[S] log(f"box {box.sum()} verts -> free {free.sum()}, collar {(~free).sum()}") def Ls(X): out = deg[:, None] * X np.add.at(out, a_, -X[b_]) np.add.at(out, b_, -X[a_]) return out def A_op(U): X = np.zeros((len(S), 3)) X[free] = U return Ls(Ls(X))[free] Xc = np.zeros((len(S), 3)) Xc[~free] = co[S[~free]] rhs = -Ls(Ls(Xc))[free] U = co[S[free]].copy() r = rhs - A_op(U) p = r.copy() rs = (r * r).sum() rs0 = rs for it in range(120000): Ap = A_op(p) al = rs / max((p * Ap).sum(), 1e-30) U += al * p r -= al * Ap rs2 = (r * r).sum() if rs2 < 1e-18 or rs2 < rs0 * 1e-14: break p = r + (rs2 / rs) * p rs = rs2 co_new = co.copy() co_new[S[free]] = U delta = np.linalg.norm(co_new - co, axis=1) log(f"membrane: {free.sum()} verts healed (CG {it} iters, " f"rel residual {rs2/max(rs0,1e-30):.2e}), max move {delta.max():.4f}") me.vertices.foreach_set("co", co_new.reshape(-1)) me.update() if me.has_custom_normals: vn = np.empty(n_v * 3, dtype=np.float32) me.vertices.foreach_get("normal", vn) me.normals_split_custom_set_from_vertices(vn.reshape(-1, 3)) bpy.context.preferences.filepaths.save_version = 0 # no .blend1 autosave bpy.ops.wm.save_as_mainfile(filepath=OUT) log(f"WROTE {OUT}") print("GUSSET_DONE")