12:26:35 | INFO: Data are loaded, start creating Blender stuff 12:26:35 | INFO: Blender create Mesh node meshes[0] 12:26:35 | INFO: glTF import finished in 0.16s [seam 0.4s] body 'tripo_node_9701d6b7-20ea-449d-8637-2fc9d4bc199c' 46810v 64957f Info: Removed 14846 vertices Info: Removed: 0 vertices, 0 edges, 0 faces Info: Removed: 0 vertices, 0 edges, 0 faces [seam 0.6s] clean[after decimate]: 31964v 64957f nonmanifold_edges=1649 degenerate_faces=0 axes up=z lr=x fb=y height 0.9793 units single-leg radius profile (u -> radius), the ankle is the narrow point: 0.01:45 0.01:51 0.03:50 0.04:42 0.04:35 0.06:29 0.07:27 0.08:25 0.08:25 0.10:25 0.11:23 0.11:26 0.12:26 0.14:27 0.15:31 0.15:33 0.17:34 0.17:37 0.18:38 0.20:39 0.21:41 0.21:41 0.23:41 0.23:40 0.24:40 0.26:39 0.27:38 0.28:38 0.29:40 0.29:39 0.30:40 0.32:40 0.33:42 0.34:45 0.34:48 arm radius profile (|s| -> radius), the wrist is the narrow point before the hand: 0.36:28 0.37:28 0.39:27 0.41:27 0.42:26 0.44:25 0.46:25 0.47:26 0.49:26 0.50:28 0.52:28 0.54:28 0.55:28 0.57:28 0.59:27 0.60:26 0.62:24 0.63:23 0.65:22 0.67:21 0.68:20 0.70:20 0.72:18 0.73:19 0.75:19 0.76:25 0.78:28 0.80:30 0.81:29 0.83:29 0.85:31 0.86:23 0.88:22 0.89:21 0.91:22 0.93:18 0.94:19 0.96:17 0.98:15 0.99:8 LANDMARKS neck_u 0.825 hip_u 0.415 ankle_u 0.085 arm_in 0.350 wrist 0.748 (fractions of height / half-span) foot split at u 0.018 (upper|sole) hand split at d +0.0040 (back|palm) arm centre line u at |s|=[0.35, 0.45, 0.55, 0.65, 0.75]: [0.727, 0.722, 0.721, 0.705, 0.689] leg(+) centre line |s| at u=[0.08, 0.17, 0.25, 0.33, 0.41]: [0.23, 0.199, 0.197, 0.145, 0.081] armpit u 0.713 -> relief cut across the back at that height seam 'ankle rings': 203 edges seam 'arm back line': 371 edges seam 'armpit relief': 116 edges seam 'back midline': 314 edges seam 'foot sole line': 493 edges seam 'hand palm line': 267 edges seam 'hip ring': 370 edges seam 'leg inner line': 135 edges seam 'neck ring': 113 edges seam 'shoulder rings': 263 edges seam 'wrist rings': 181 edges [seam 2.0s] marked 2826 seam edges [seam 2.0s] uv layers: ['UVMap_tripo', 'UVMap_atlas'] active=UVMap_atlas [seam 8.2s] unwrapped + packed === NEW ATLAS (Tripo baseline in brackets) === islands 968 [5870] 99%-of-area islands 14 [84] coverage 68.6% [62.0] confetti <20 faces 953 [5763] texel density 2.29..2.29 px/mm -> 1.00x spread [1.8x] per-triangle area-scale vs median, real charts only: p05 0.33 p95 1.77 p99 2.27 (1.0 = undistorted) the charts: # faces uv_area% 3D cm2 stretch_p95 where 815 21024 26.011 8290.6 2.00 torso mid 478 5544 8.739 2785.4 1.69 leg R 811 5600 8.733 2783.4 1.38 leg L 653 9887 7.861 2505.5 2.53 head mid 887 2741 3.089 984.7 1.81 arm L 154 2596 3.074 979.7 1.83 arm R 833 2139 1.921 612.2 1.21 foot L 310 2151 1.915 610.5 1.63 foot R 192 2146 1.284 409.2 1.18 foot R 834 2084 1.269 404.5 1.21 foot L 967 2025 1.115 355.4 1.40 hand L 71 1997 1.109 353.3 2.28 hand R 77 1954 1.103 351.7 1.32 hand R 931 1961 1.090 347.4 1.39 hand L Info: Saved as "seamed.blend" [seam 13.9s] wrote C:\Users\Jeremy\tinqs\animation\characters\female\lena_nude\hires_claude\atlas_v02\charts.png + seamed.blend SEAMS_DONE Blender 5.1.2 (hash ec6e62d40fa9 built 2026-05-19 01:37:34) Blender quit