# Handoff: decimated nude Lena → retexture / re-atlas lane **2026-08-06.** Jeremy asked for the healed nude Lena decimated to the game-body budget and passed to the retexture / re-atlas work, "to see how they do". ## The file `characters/female/lena_nude/lena_nude_decimated_glb_v01.glb` | | | |---|---| | sha256 | `b11940bb46732ae0a60e1624e88e76fa48dcc3e3af49a6363348521bb7c52cc8` | | parent | `lena_nude_sculpt_glb_v03.glb` (master `hires_claude/29b_final.blend`) | | recipe | `hires_claude/30_decimate.py` then `30b_fix_winding.py` | | ratio | Decimate **COLLAPSE 0.037728** — bisected, not guessed | | density | 31,964 v / 64,957 tris in Blender (46,810 v as exported; UV seams split verts) | | why that density | matched to the shipped `lena_nude_quatskin_glb_v01.glb` (31,670 v), Jeremy's call | | rig | none — unrigged, no skins, transforms applied | | maps | basecolor + normal + rm embedded (3 images, wired baseColor / metallicRoughness / normal) | Ready to load directly: `24_seams.py` accepts a `.glb` as its first argument and applies transforms itself, so this drops in with no preparation. ## Read this before you spend a pass on the UVs **The carried `TEXCOORD_0` is not worth preserving.** Collapse decimation shreds Tripo's 5,870-chart atlas — in the textured review render (`hires_claude/review_30/chest_tex_0.png`) the transplanted skin grain smears into streaks and the throat picks up a red blotch. That is expected and is exactly the problem the ~14-chart anatomical atlas solves. Judge this mesh from `review_30/full_clay_0.png` (clay, no material) and treat the UVs as scrap. **Decimation improved one thing.** The waistband/underbust lines that survive on the hires sculpt are nearly invisible at 32k — the collapse averaged them out. So the residual line problem is a hires-only concern; don't go hunting for it here. ## Known defects being handed over - **25 backfacing triangles** of 64,957. Down from 61 via `30b_fix_winding.py`, but the remainder sit in non-manifold knots where `normals_make_consistent` oscillates (61 → 260 → 39 → 25 → 25). They render black. If your pass rebuilds topology, they will likely vanish for free. - **835 boundary edges / 1649 non-manifold edges**, inherited from the sculpt. Every fill attempt refused them (`bmesh.ops.holes_fill`, edit-mode `mesh.fill_holes`, and a per-loop pass) — they are dangling flaps and slivers, not perforations. Documented in the lane README. - **The head is untouched original Tripo output.** Every geometry pass in this lane stopped below the chin (z < 0.90) on purpose, so lips/nostrils/eyes still have the source smearing. If the retexture covers the face, that is new ground, not a regression. - **She reads glossy** — the `rm` map was neutralised to a median over the old garment texels, so the whole body is shinier than skin should be. Untouched deliberately: an earlier attempt at correcting roughness made her plasticky (see the lane README's fourth dead end). ## Provenance the three fixes came from v03 addressed Jeremy's three notes on v02 — cut lines, discoloured bra/crotch patches, and the cleavage. Measured outcomes and the four dead ends that were ruled out on the way are in `README.md` under "Hi-res sculpt v03". Worth skimming before re-treading the geometry. ## Numbering note This lane had two agents working in it simultaneously on 2026-08-06. `20`/`21` exist twice under different filenames (`20_atlas_probe.py` + `20_cleavage.py`, `21_seam_probe.py` + `21_tone.py`). Nothing was overwritten, but pick a fresh number rather than assuming the next one is free.