"""merge_hold.py — Pray01 v2: kneeling-prayer HOLD (loop-clean). Lower body = Kneel held at its deepest-kneel frame (static, character stays kneeling). Upper body = Praying looped FORWARD (rotation only) for gentle life — hands stay clasped. Loops cleanly: lower is static, upper spans a whole number of Praying loop periods. Matches Ozan's spec (kneel, hands together, hold ~2-3s) and the looping-pray pattern the Kevin Reverence01_Loop stand-in used. """ import bpy, sys, re, argparse def parse(): argv = sys.argv[sys.argv.index("--")+1:] if "--" in sys.argv else [] p = argparse.ArgumentParser() p.add_argument("--upper", required=True) # Praying p.add_argument("--lower", required=True) # Kneel p.add_argument("--hold", type=int, required=True) # deepest-kneel frame in Kneel p.add_argument("--nframes", type=int, default=72) # output length (72=2.4s=2 Praying loops) p.add_argument("--glb", required=True) p.add_argument("--name", default="PrayHold") return p.parse_args(argv) def action_fcurves(a): if hasattr(a, "fcurves") and getattr(a, "fcurves", None) is not None: return list(a.fcurves) fcs = [] for layer in getattr(a, "layers", []): for strip in layer.strips: for bag in strip.channelbags: fcs.extend(bag.fcurves) return fcs UPPER_KEYS = ("Spine", "Neck", "Head", "Shoulder", "Arm", "Hand") def bone_of(dp): m = re.search(r'pose\.bones\["([^"]+)"\]', dp); return m.group(1) if m else "" def is_upper(b): b = b.split(":")[-1]; return any(k in b for k in UPPER_KEYS) def main(): a = parse() bpy.ops.wm.read_factory_settings(use_empty=True) scn = bpy.context.scene; scn.render.fps = 30 bpy.ops.import_scene.fbx(filepath=a.lower) lower_arm = next(o for o in bpy.data.objects if o.type == 'ARMATURE') lower_act = lower_arm.animation_data.action if getattr(lower_act, "slots", None) and lower_arm.animation_data.action_slot is None: lower_arm.animation_data.action_slot = lower_act.slots[0] pre = set(bpy.data.objects) bpy.ops.import_scene.fbx(filepath=a.upper) upper_arm = next(o for o in (set(bpy.data.objects)-pre) if o.type == 'ARMATURE') upper_act = upper_arm.animation_data.action pf0 = int(upper_act.frame_range[0]); pf1 = int(upper_act.frame_range[1]) period = pf1 - pf0 + 1 N = a.nframes print(f"[hold] lower held @frame {a.hold} | upper forward-loop period {period} | out 0..{N}") umap = {(fc.data_path, fc.array_index): fc for fc in action_fcurves(upper_act)} up_ct = lo_ct = 0 for fc in action_fcurves(lower_act): bone = bone_of(fc.data_path) is_rot = fc.data_path.endswith("rotation_quaternion") or fc.data_path.endswith("rotation_euler") upper = bone and is_upper(bone) and is_rot and (fc.data_path, fc.array_index) in umap if upper: src = umap[(fc.data_path, fc.array_index)] vals = [src.evaluate(pf0 + (f % period)) for f in range(N+1)] # forward loop up_ct += 1 else: hv = fc.evaluate(a.hold) # static hold vals = [hv] * (N+1) lo_ct += 1 need = N + 1; have = len(fc.keyframe_points) if have < need: fc.keyframe_points.add(need - have) elif have > need: for _ in range(have - need): fc.keyframe_points.remove(fc.keyframe_points[-1], fast=True) for k in range(need): kp = fc.keyframe_points[k]; kp.co = (k, vals[k]); kp.interpolation = 'LINEAR' fc.update() print(f"[hold] {up_ct} upper (Praying loop) + {lo_ct} lower/base (Kneel held) fcurves") lower_act.name = a.name bpy.data.objects.remove(upper_arm, do_unlink=True) for t in list(lower_arm.animation_data.nla_tracks): lower_arm.animation_data.nla_tracks.remove(t) track = lower_arm.animation_data.nla_tracks.new(); track.name = a.name track.strips.new(a.name, 0, lower_act).name = a.name lower_arm.animation_data.action = None scn.frame_start = 0; scn.frame_end = N bpy.ops.export_scene.gltf(filepath=a.glb, export_animation_mode="NLA_TRACKS", export_force_sampling=True, export_optimize_animation_size=False) print(f"[hold] EXPORTED {a.glb} clip '{a.name}' ({N+1} frames)") if __name__ == "__main__": main()