# originals/ — READ-ONLY source models Unrigged Tripo sculpt deliveries. These are the root of every character lineage. Full provenance, checksums, and the naming law live in `../REGISTRY.md`. | file | character | role | |---|---|---| | `male/male_base_bald_tripo_v1.fbx` / `.glb` | mako | bald base male, unrigged A-pose, ~1.9M tris | | `female/female_lena_tripo.fbx` / `.glb` | lena | base female, unrigged | | `female/female_lena_leafbikini_tripo.glb` + `female_lena_leafbikini_tripo_fbx/` | lena_leafbikini | lena wearing a leaf bikini, unrigged. FBX lives in the `_fbx/` folder with its `.fbm/` textures | | `male/mako_sculpt_fbx_v01.fbx` / `mako_sculpt_glb_v01.glb` | mako | canonical-name alias — byte-identical copy of `male_base_bald_tripo_v1` | | `female/lena_sculpt_fbx_v01.fbx` / `lena_sculpt_glb_v01.glb` | lena | canonical-name alias — byte-identical copy of `female_lena_tripo` | These files are name-synced mirrors of `ariki-game/assets/models/characters/race-sources/` — same names, same bytes. ## Do not - **Do not edit these files in place** — no resaving from Blender, CC, AccuRig, or any DCC. Even a "harmless" re-export changes bytes and breaks the checksums. - **Do not rename them** — not even to fix the missing `_v1` on the female. Names are baked into tools and mirrored in the game repo; renames fork identity. - **Do not delete them** — ever. - **Do not work here.** To alter a model: copy it out to the character's lane (`../work/mako/`, `../work/lena/`) and work there. Lanes are exempt from the filename grammar. A model only earns a name and a registry row when it *ships* — at which point it graduates into a new `../female/_base_v/` folder per `../REGISTRY.md`. Files are marked with the Windows read-only attribute as a guard; the registry checksums are the real integrity check.