# .lanekeep for work/lena/masters — the three pinned chain heads.
#
# prune_lane.py matches BARE FILENAMES against the .lanekeep in the SAME directory,
# so the pins have to live here rather than in the parent lane's manifest. Without
# this file all three fall to UNKNOWN ("no step script here - cannot rebuild") —
# safe, since UNKNOWN is never auto-deleted, but it hides them from the MASTER tier.

34_v04.blend        # full-res sculpt head, 860,389 v. Root for any shape change.
                    # Rebuilt from originals/female/female_lena_tripo.glb by the
                    # 00->34 chain if ever lost.

athletic_v04.blend  # game-res head, 31,111 v — decimated + re-atlased + despeckled
                    # + athletic maps. lena_base_v01 was rigged from this.

lena_nude_accurig_glb_v01.blend   # rigged head: athletic_v04 + AccuRig skeleton and
                    # weights (46_graft.py). Keeps its filename because the commands
                    # in ../README_lane_history.md name it.

# The athletic_v04_*.jpg beside them are loose copies of the shipped maps. The .blend
# files pack their own textures, so the jpgs are for re-shipping a texture without
# opening Blender — deleting them costs nothing but convenience.

55_fullres_v02.blend   # THE archival master (2026-08-12): full-res nude body + the PRISTINE
                    # ORIGINAL head (52_head_transplant.py, TX_ZCUT=0.80 — 0.775 clips the
                    # T-pose arms), crotch refill (54) + texture despeckle (40 x2) applied.
                    # 883,404 v / 1,761,640 f. The only Lena with nothing broken anywhere —
                    # supersedes 34_v04 as the root (34_v04's head has the shard eyes).
