# Dumps all bone names + rest origins of the Quaternius Regular Male skeleton. extends SceneTree const GLTF_PATH := "C:/Users/CAN/tinqs-ltd/ariki-game/assets/quaternius/source-models/Regular_Male_FullBody.gltf" func _init() -> void: var doc := GLTFDocument.new() var state := GLTFState.new() if doc.append_from_file(GLTF_PATH, state) != OK: push_error("GLTF load failed") quit(1) return var scene := doc.generate_scene(state) var stack: Array = [scene] while not stack.is_empty(): var n: Node = stack.pop_back() if n is Skeleton3D: var skel: Skeleton3D = n for i in skel.get_bone_count(): var o := skel.get_bone_global_rest(i).origin print("%s (%.3f, %.3f, %.3f)" % [skel.get_bone_name(i), o.x, o.y, o.z]) quit() return for c in n.get_children(): stack.push_back(c) quit(1)